Saturday, March 8, 2014

You want to be a Pugilist?

So I have been playing this game for a little bit. I have asked around and it seems like a lot of people in this game hate macros? Why? thats probably because of the wait time that macros call for sometimes. Most of the issues people have is making a macro with for a pugilist. People say they will only be casting bootshine if you do not use wait and if they use wait it slows them down. Well these people are wrong! The Final Fantasy creators made the Pugilists moves blackout on purpose so you can have a Macro in REVERSE order. What does this look like? Well here is the basic macro without anything added to it besides your 3 main moves. By the way lets call the this macro DPS

/ac "true Strike"<t>
/ac "Snap Punch" <t>
/ac "Bootshine" <t>

This works because true strike and snap punch cannot be used without bootshine being used first. This means once bootshine goes out, snap punch is available for use, so it uses it next. Once used this means true strike is up for use, so it will use that next and black out again, Rerolling the macro when you press continuously. The macro can have other things added to it. For example you get Haymaker which is ready for use when you evade an attack. So of course when you add this to the macro it should be upfront! Macro will look like this.

/ac "haymaker" <t>
/ac "true Strike"<t>
/ac "Snap Punch" <t>
/ac "Bootshine" <t>

Not only will you have these 4 moves going out, you have buffs. Buffs in this game are on what is called a non global cooldown. This mean that it has a separate cooldown than anything else being used ( this especially means attacking moves). This means that it will NEVER interrupt your attacking moves, so place them in order how you want them to go out. In this moment of time your macro will look something like this. (please do note that the buffs can be swapped around, but do not change your attacking order or you will experience error in the macro).  

/ac "haymaker" <t>
/ac "true Strike"<t>
/ac "Snap Punch" <t>
/ac "Bootshine" <t>
/ac "featherfoot" <me>
/ac "Second Wind" <me>
/ac "hawk's Eye" <me>
/ac "Raging Strikes" <me>
/ac "Internal Release" <me>
/ac "Mantra" <me>
/ac "Perfect Balance" <me>

Some people may wonder why Second wind is in there. Well for me it always seems to go out when it is needed at that point in time however, mainly it should be removed from the macro since you are not always hurt and dont always need it. It is just in there for people who dont really want to worry about it.  The macro without Second wind will look like 

/ac "haymaker" <t>
/ac "true Strike"<t>
/ac "Snap Punch" <t>
/ac "Bootshine" <t>
/ac "featherfoot" <me>
/ac "hawk's Eye" <me>
/ac "Raging Strikes" <me>
/ac "Internal Release" <me>
/ac "Mantra" <me>
/ac "Perfect Balance" <me>

Macros are used in Cooldown order. This means that if you have a macro with a instant cast spell first, it will always use that instant cast spell without a wait time. So this means, put a 8 second cooldown before a instant, and you no longer need a wait time. The rogue has two moves (without going through story line) with cooldowns. Making the final macro you should have being 

( This one is with second wind)

/ac "haymaker" <t>
/ac "Steel Peak" <t>
/ac "Howling Fist" <t>
/ac "true Strike"<t>
/ac "Snap Punch" <t>
/ac "Bootshine" <t>
/ac "featherfoot" <me>
/ac "Second Wind" <me>
/ac "hawk's Eye" <me>
/ac "Raging Strikes" <me>
/ac "Internal Release" <me>
/ac "Mantra" <me>
/ac "Perfect Balance" <me>

(This one is without second win)

/ac "haymaker" <t>
/ac "Steel Peak" <t>
/ac "Howling Fist" <t>
/ac "true Strike"<t>
/ac "Snap Punch" <t>
/ac "Bootshine" <t>
/ac "featherfoot" <me>
/ac "hawk's Eye" <me>
/ac "Raging Strikes" <me>
/ac "Internal Release" <me>
/ac "Mantra" <me>
/ac "Perfect Balance" <me>

So at this point in time, you have one macro. However there is one other macro you should have. This macro should be your first use, because it has the move Twin Snakes in it. The move buffs you 5% dmg, however the macro i gave you before is a lot stronger, so after you get the 5% damage buff switch to the first macro given. The macro that includes Twin Snakes will look like. Lets Call this Macro Snake

/ac "Twin Snakes" <t>
/ac "Snap Punch" <t>
/ac "Bootshine" <t>

This is set up only a 3 line macro because you are not really worried about getting out anything else at this point in time, only getting that 5% damage bonus.

So at this Point in time you now have two macros for your rogue. your bar should really look like this

Key #1 Macro Snake

Key # 2 Macro DPS

You do have an Area affect move but this does not need to be in a macro, because people tend to use this move less, or without worrying about the bonus affect it can get.

Please also note, since there is no wait time and there is no way to suppress macro failures like in other games, you screen will have errors flashing up, but it doesnt mean your macro isnt working, it just means some moves are not going out at that time which makes sense since you cannot roll out 2 attack moves at the same time, or 2 buffing moves at the same time. So ignore the errors. Also do note that these macros call for excessive clicking instead of just one click and waiting.

I hope this guide helps you on your journey as a Pugilist

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Sumdeus

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It's Dawfin' Time!

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