Friday, September 25, 2015

I Can White Mage, Can You?

Alright, so this is going to explain one simple aspect of the white mage that will make your life a WHOLE lot easier.

Let me first tell you the difference between a Force Heal, and a H.O.T Heal. A Force Heal is a heal that will force the health back up. Moves such as Cure 1 2 or 3. While a H.O.T Heal Stands for, Heal Over Time. Moves such as Regen and Medica 2.

Now first in any better I always make sure to put my H.O.T heals out right away. This is because at level 60, with poor item level you have a heal every 3 seconds going out for 1.3k.  However by all means I am not telling you how to heal, or what to do. This is not what this is about. This is about the next thing.

As a White Mage in the game you get a move called, Divine Seal which increases Restoration you do for 15 seconds by 30%. Now this is not the only move that this tactic should be used on. But It is easiest just to show you with this one move. I blow this move all the time while my tank is at full HP. This is because I don't care about saving it to help me in need because his help dropped way too low. You got other things for that. When I use it, I throw out Medica 2 and then Regen. So both are now with a 30% increase heal. And then RIGHT before it goes away, I do the same exact thing.

Why? Well when you have that increase in heal it applies to moves you use during that cool-down. So now you just used both right before the end of the cool-down. Making the move that only last 15 seconds now last another 30 seconds (Medica 2, Regen needs to be refreshed sooner). Meaning for 45 seconds of the fight you had at least 1 move that was 30% stronger. With a larger health tick, mean you heal less but more at the same time. Gives you time to do damage while your guy heals back by himself!

People also need to relax when being a White Mage. Non of this nonsense seeing a tank with 2k less health with a Regen Buff on them and they are throwing out Cure 2. That is very silly, You are giving that man a 4k heal with a 1k Health tick or more for 2k of damage that you could most likely just let your regen heal the guy. Seriously spending all that time switching back and forth between people to throw even cure 1 on them is silly. Just put a Regen up and you don't need to worry about that guy for 18 seconds. You will have your mana come back while you sit back and sip your tea,

















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Is This The Real Life? Is this Just Final Fantasy?
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