Sunday, October 11, 2015

Give Back My Precious Quest.

This is a simple quest to do "Give Back My Precious". It is a level 55 Quest and 33600 experience. The quest has no real journey for it and it defiantly is a very short quest that should not take too much time to do. The quest is found in the churning mists at 35,21. Which you will need flight for if you want to be able to do it. However once you do accept the quest it is a very easy and simple hunt the monsters nearby. 

You will be fighting the monsters Elder SyrictaY.



It will take a few kills of these monsters to find the item you are looking for which is a missing ring. You only need to find one and then the quest is over. So you could be lucky to find it on the first kill, or it may take you a few tries like it did for me. Once you complete this you go right back to where you got it to turn it in. Simple and easy.








Here is a Short video just of the quest from start to end. If anyone really wants to see it. Remember to watch in 1080P


Friday, October 9, 2015

White Mage Inside and Out.

White Mage back when Final Fantasy first came out was known as the dominant spec to be as a healer. Plus the only healing spec up until level 30 where people can finally lower themselves as other classes. Later on as the game developed it scholars became preferred to heal with. With the help of a pet it made life easy. While it still does, they created another class. The astrologist. Giving almost the combination of both in one class. It has the shields of what was known for a scholar and the heal of times famous for the white mage. Not only this it has added benefits of cards. I feel it is time we get back to the roots, or at least learn why the white mage was the top healing class.

At level 60 there are many things that have unlocked for a white mage. Useful combination that can make healing so much easier.

But lets talk about some old moves first. In this Post.

Holy is the first spell I want to talk about. It costs a good bit a mana for a pretty chunk of damage. How does this effect healing as it is an offensive spell? Well it does have a 5 second stun and it does not limit to any certain amount of enemy it can hit within range of course. This meaning you have 5 seconds of free time. Even if you do not switch over to cleric stance for the added damage. You just bought yourself 5 seconds of almost no damage if the creatures are not immune to the stun affect of course. As a move that you might be only using for the stun affect if you are worried about switching to cleric, you should also know this fact. Stun cooldowns reset upon enough use of the spell as well as a certain time limit it will reset. So the first stun that comes from holy will be 5, then 3, then 1. Then you have to reset the stun timer one of the ways mentioned above, wait it out or use it until you force it to reset.

Next thing is Divine seal. Now I know many people are using this move in case they get flustered and need a helping hand. But I do wonder why? It has a 60 cooldown and it lasts 15 seconds. Meaning upon the effect ending you have 45 seconds for it to reset. Now this may seem like a good bit of time. It really is not for this fact. You have two moves Regen and Medica 2 upon reaching level 50. These moves are both heal over time. If you use these moves at the very end of Divine Seal ending you will have both moves with an increased potency until you refresh them, or the effect ends. It works this way because as a move you cast with that boosted potency it has already gone out. It is no longer affected by any changes of gear you put on or off, boosts you do or undo unless you recast it. This alone can make you have an added 30 seconds of at least 1 move or more with 30% stronger heals. Meaning that you now have had 30% stronger healers for 45 seconds and now only need to make a 15 second fight without it.

Regen. Personally my favorite and most used move. Regen has a cure potency of 150 per tick. Yes it is per tick, and not a total. 3 Ticks of this and it is above the potency of Cure by 50. As well the added chance of getting maybe 3 critical heals instead of just 1. Increasing your odds already of safer healing. Regen ticks anywhere from 6 to 7 times if you dont do anything fancy which of course you can ;) This saves you the trouble of needing to throw some cures around. Allowing you to do whatever you feel like. Combined with the use of holy that stuns people, you just bought yourself pretty much 2 ticks of healing and you did nothing but attack and put up one heal move. As well as the added bonus decribed in the Divine Seal part you are just now rolling in free time as a healer.

Medica 2. Also another heal over time. A Good force heal to start off with a potency of 200 (just 200 bellow cure 1 but as a party of 4 normally, you now have 400 more potency then a cure 1.) to anyone in party/group nearby. As well as a tick of 50 potency for 30 seconds. It takes 8 ticks to equal a cure. Now it does seem like a lot of ticks. It kinda is. However this is spaced out between your party. Meaning that each party member normally 4 has a tick of 50. 2 ticks will now equal a cure. If no one is taking dramatic damage other then the tank it is a very easy move to use and relax with. 200 upfront and 50 every tick after. Now this move normally has 10 to 11 ticks if you do nothing fancy! Combined with regen you now have a tick of 200 going off, Combine it with Divine seal you have a Tick of 260 going out. 140 shy of cure. 

Now there is a move that I actually might have another use for. However this needs to be tested out before i give anyone false information. the move Presence of Mind. Gained at level 30. Which is odd I do not know a lot about this move, but someone brought to my attention in the game that needs to be addressed about this move. If I am correct about what happens with this, it could also be a HUGE game changer in healing. I will post my findings about the move later on in another post.

Stoneskin 2 What is not to love about a move that slams a 10% shield on all nearby party members? XD I dont think this one needs to be explained.

And of course Benediction. A move that heals 100% of targets health. Now this move does exactly what it states with a long cooldown to wait for. Nothing to change the cooldown, it is what it is. However it defiantly is a life saving move. since it Heals your life :P

Hopefully this has made you realized new things about healing, that you may not have known. As a white mage healer you used to be the best healing force on the field. Then things started to change already. The moves listed above are all moves everyone had at level 50. Nothing higher. If the white mage healers seem so great at level 50, why did they slip at 60? I am here to tell you that there is no reason to not be as great at 60 as 50. However you cannot forget the moves that brought you to 50, and how to use them like how i mentioned.

Bellow will you see a video of me as a white mage healer at level 60 putting to use everything I have said as well as new moves from getting to level 60, that i will share my knowledge later on.



Here is the follow up post White Maging it Level 60

Monday, October 5, 2015

Shiva, The New Houdini.

It can make for a very interesting day when you put yourself in a group as a main tank for Akh Afah Amphitheatre (extreme) and all of a sudden the boss is gone. No where to be found. Not only can it not be found on the screen, it does not even show that the other guys are attacking anything. Went from the main tank, too a useless jumping bean in a few seconds.


Now this video is a little older, so is the problem fixed? Who knows.... It could have just been a really weird fluke. Either way, I have it caught on Video.

Sunday, October 4, 2015

Neverreap A Guide To Madness.

So here is a video of Neverreap, full clear. It will explain all the fight mechanics and monster mechanics that you encounter. Information that is good for everyone too know. Later on I will update this and actually type out all the mechanics without the video. I know some people have bad internet like me. So help videos are just not something they can watch.

Friday, September 25, 2015

I Can White Mage, Can You?

Alright, so this is going to explain one simple aspect of the white mage that will make your life a WHOLE lot easier.

Let me first tell you the difference between a Force Heal, and a H.O.T Heal. A Force Heal is a heal that will force the health back up. Moves such as Cure 1 2 or 3. While a H.O.T Heal Stands for, Heal Over Time. Moves such as Regen and Medica 2.

Now first in any better I always make sure to put my H.O.T heals out right away. This is because at level 60, with poor item level you have a heal every 3 seconds going out for 1.3k.  However by all means I am not telling you how to heal, or what to do. This is not what this is about. This is about the next thing.

As a White Mage in the game you get a move called, Divine Seal which increases Restoration you do for 15 seconds by 30%. Now this is not the only move that this tactic should be used on. But It is easiest just to show you with this one move. I blow this move all the time while my tank is at full HP. This is because I don't care about saving it to help me in need because his help dropped way too low. You got other things for that. When I use it, I throw out Medica 2 and then Regen. So both are now with a 30% increase heal. And then RIGHT before it goes away, I do the same exact thing.

Why? Well when you have that increase in heal it applies to moves you use during that cool-down. So now you just used both right before the end of the cool-down. Making the move that only last 15 seconds now last another 30 seconds (Medica 2, Regen needs to be refreshed sooner). Meaning for 45 seconds of the fight you had at least 1 move that was 30% stronger. With a larger health tick, mean you heal less but more at the same time. Gives you time to do damage while your guy heals back by himself!

People also need to relax when being a White Mage. Non of this nonsense seeing a tank with 2k less health with a Regen Buff on them and they are throwing out Cure 2. That is very silly, You are giving that man a 4k heal with a 1k Health tick or more for 2k of damage that you could most likely just let your regen heal the guy. Seriously spending all that time switching back and forth between people to throw even cure 1 on them is silly. Just put a Regen up and you don't need to worry about that guy for 18 seconds. You will have your mana come back while you sit back and sip your tea,

















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Is This The Real Life? Is this Just Final Fantasy?
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Friday, April 10, 2015

The Awry Salvages Leve

A hard to find leve indeed. It took me a long time of Google searching to make sure I was doing it correctly. So here is what I found that worked for me.





This Leve comes from Eidhert located 30,12 Mor Dhona, where I am standing in the picture.









This Leve will be done through doing the twin adder section here. So that means it is INDEED a Grand Company Leve Quest.

It is a very simple and quick Leve, Even for a Tank to do. Took me about 2 mins to complete as a tank with lag.


Friday, March 13, 2015

Are you the same?

Macros make up the game. With this game not allowing your players to be to much different except in look, you almost need to think about your macro to be better then another player. It is a shame that this game does not allow each person to be truly different. It allows you to change the look of who you are but deep down you are all the same in this game.

Let me put it this way.


Your forced down a certain path as a character. Gaining the same moves as everyone else. Sure you have the option to maybe include a few extra from other classes. However they do not make a game changing difference. So this aspect of the game is pointless really. Especially as a tanking class.


You have no talent tree? Alright well that is the main feature of an MMO that allows each character to be different.


So let me say this. You have the same skills, Pretty much the SAME GEAR as everyone else. No huge differences that make one guy stand out the same. Your stats pretty much will always equal others. 


So what makes you... you? Your outfit. Final fantasy brought the GAME CHANGING way to look different from everyone else. This was a brilliant idea because now you can stand out of the crowd when your pushing the same exact buttons and the same exact moves with the same exact stats. 


Being unique in this game is more based on how good your internet is, what combo of moves you use in what order (macro) and how you present yourself. Because your not going to be different any really any other aspect of this game.


All tanks have the same moves, all healers have the same moves, all DPS have the same moves. You cannot make a game changing class in this because it doesn't allow you to do anything like this in the game. If you have the gear without slots you have no way of being really different. 


Being a heavily based PVE game makes this kind of awkward. You can almost surely blame anything on your team if you suck. Because there is nothing that makes you different. You all have good gear? No reason this game is hard.


NON PVP game. The only sorta aspect that allows you to change you is PVP. However the PVP is lacking so much in this game there is just no point to even care with ques lasting longer 30 mins or more unbearable. Plus the gear and modification to your characters only really only being good and sometimes usable only in the PVP world.


If you think I am wrong and that you are truly a unique level 50 without slotted gear and not just in look then enlighten me.


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Sumdeus


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It's Dwarfin' Time!